![]() They attack in packs, and vote in numbers which is why Earths Special Forces has made it since Mod of the Year started in 2002. They certainly are a force not to be reckoned with. ![]() Question: What is scarier than a 10,000 pound gorilla named Kong tearing up the streets of New York? Only the first part of a growing series, MINERVA is not to be missed by Half-Life 2 fans, or anyone else for that matter. Subtle gameplay tweaks and clever design brings out the best of the Combine AI and sets the player up for some incredibly tense moments and even better is the freedom to roam across the whole island when you are nearly done, seeing the after-effects of your assault still lying around on the open beach. While some of this can be attributed to Valve and their existing artwork, it can't be denied that the map looks phenomenal, just asking you to go out of your way and search through every forgotten corridor to see if you have been missing something. Offering an entire island's worth of adventure, MINERVA's first episode, Metastasis, is engaging both through its simplistic presentation and its incredible design. One part Marathon and three parts Half-Life 2, MINERVA is a breath of fresh air in the modding scene, doing in single maps what few teams can do in twenty. Just play the co-op mode, it is unbelievably fun - nuff said. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Set in the the distant future, players take the role of a Commander in the Interstellar Armed Forces. Without further aimless banter let’s get onto the awards!Īlien Swarm is an overhead view tactical squad-based shooter for UT2K4. ![]() Their community is a force to be reckoned with and whilst they may be knocked off their perch in 2006, in 2005 they still reign supreme. Proof of this is the sheer number of mods made on their engine which have since gone pro. Their continual support and close ties with the mod making community has placed them in a position of power and the path they have blazed is been chased by the other game developers. Valve really has recognized the importance of mods and capitalized on the mod making movement. ResultsĢ004 was Half-Life 1's year and 2005 is Half-Life 2's year with mods from other games such as Battlefield, the UT series and Doom 3 also making the cut. We are still a fair way off maximizing these engines potential so there are certainly exciting times ahead. As mod teams made the switch to the next generation engines, so the learning process re-began and it took quite some time before we started to see what the new breed of mods were capable of doing. Compared to previous years, it felt a little slow due to a slew of new games been introduced with new SDK's to learn. With this in mind let’s discuss the year that was 2005. But we must all keep in mind that there is a reason *why* these mods are so popular and it isn't because they are bribing 1,000's of people! I certainly don't disagree, it is a shame that some brilliantly through and detailed mods made for games with a smaller community don't make the cut. This is one area we are always criticized in, the fact that these awards recognize the most popular mods and not necessarily the best. You can't please everyone and we don't intend to - hence we let *you* the community vote for your top mods and we throw in a few of our favorites along the way. One person may like blinding paced gameplay, with gibs and glory decided every second while others like slow and strategic team play. The problem with Something of the Year Awards is that everyone's taste is different and there are over 3,000 mods competing to be in the top 30.
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